Minor Project-Compilation & Reflection

MINOR PROJECT

Friday,July. 25 .2025

21.04.2025 - 27.07.2025 | Week 1 - Week 14

Jia Wenbing /0365436/

Design principles/Bachelor of Design in Creative Media


INSTRUCTIONS




PROJECT 
In the first week, we divided into groups and began to understand the content of our project. We were working on a healing VR meditation project, "WayangMind". First, we collected information to understand what types of products there were, including software, websites, etc., as well as data on the number of people who needed such products.



Then we started to create user portraits. Since our target group is students, the user portraits are positioned on students. Later, we started our preliminary preparations for job hunting, started to create interview questions, and collected data.



I participated in the question interview and asked friends around me about their thoughts on facing stress.


Later we went to the company to visit the products and experience them, which was of greater help to us in our project.


Then we started preparing our early visual references and mood boards for our first presentation.


I was responsible for producing the visual reference for the group. The group voted and chose the style that suited us best, and organized the content.


Later, our team began to discuss the specific content of this project, including software, style, VR and space content. I was mainly responsible for making various promotional posters and VR space operation guide animations.

After receiving feedback from the teacher, we unified the style and started to produce content. After waiting for the rest of the group to create the logo and IP image, I started to make the poster.

I used Photoshop to make posters and display stands, and then used scene elements to display the effects.





Final Show

  


  

  


  

  

VR Tutorial Guide Walkthrough Animation I used Adobe After Effects for the editing, making a lot of effects and using short animations for guidance.

Finally, dubbing was done for voiceover narration. Based on Mr. Mike's feedback, the background and transition effects were modified.



Final Animation




FEEDBACK

WEEK 7 
  • Mr Mike suggested that we look for a mood board that is younger, more fashionable and creative. It should not give people the impression of a traditional design.
WEEK 10
  • Mr. Mike reviewed the slides and suggested that we could introduce the content quickly and briefly. The most important thing is to clearly express our group's ideas and creativity.
WEEK 11
  • Mr. Mike pointed out that our pre-launch touchpoints were not detailed enough, especially in the application phase, and suggested that we improve the process.
WEEK 12
  • Mr. Mike thought our reference ideas were great and that we could add our own designs and creativity based on them.
WEEK 13
  • Mr.Mike the importance of maintaining a consistent style across all materials. He suggested that we create a complete set of visual examples or guidelines to ensure that everyone on the team follows the same style during production.
WEEK 14
  • Mr. Mike thinks our design content is very creative, the colors can be slightly modified, and regarding the animation introduction, the video transition effect can be more interesting and not too simple.

REFLECTION

During the production of this project, I deeply realized how to make a good product, many of which require us to break down the steps in detail, which made me learn how to start making and designing a product.

In the process of understanding the design of "Wayang Mind", I realized the importance of "immersion" and "user guidance" in virtual environment design. Unlike traditional graphic design, VR projects require us to think about problems from the perspective of spatial sense and interactivity. Users are no longer "viewers" but "enters".

In the content production stage, we first start from the user experience and sort out the structure of the entire VR process-from the entry interface, function selection to interaction triggering, each part needs to have clear visual clues and feedback mechanisms. These seemingly detailed issues actually directly affect the user's immersive experience. This prompted me to learn to think more from the user's perspective in design and weigh the relationship between form and function.

At the same time, in the group, harmonious cooperation and a good team atmosphere are also important. Everyone is very active and hard-working to do this project well. Through this project, I not only improved my understanding of the project design process, but also enhanced my ability in interactive thinking and spatial logic in practice. As an emerging medium, VR has brought many new design challenges. This production made me realize that only by deeply understanding user behavior and mastering the logic of spatial narrative can we create a truly immersive and guiding virtual experience.

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