Advance Animation - Project 2 - Jump Animation
Advanced Animation
04.06.2025 - 25.06.2025 | Week 7 - Week 10
Jia Wenbing /0365436/
Design principles/Bachelor of Design in Creative Media
INSTRUCTIONS
PROJECT 2- Jump Animation
In this assignment, we begin to explore the jumping pose in animation and understand the timing of the three speeds of animation.This assignment required us to perform two jumps: a normal jump and a cartoon jump.
In class, we followed Mr. Kamal's instructions for the normal jump, and then I began working on the cartoon jump. I first found reference images for the poses and then began adjusting the poses and keyframes.
Fig 1.1 Jump posture reference
After adjusting the previous poses and keyframes, I began to adjust the path curve of the center of gravity to ensure the smoothness of the entire movement trajectory.
Fig 1.2 Jump Path
Fig 1.3 Modify Curve
After I finished, I showed it to Mr. Kamal because I felt there were some issues with my work. After receiving his feedback, I modified the movement trajectory.
Final Animation
FEEDBACK
Week 7
- The first step is to jump faster, not sticky, and the feet can be lowered a little when jumping. There can be a difference between the left and right feet, and they should not jump together.
- Pay attention to the changes when jumping and landing, and the feet should have a cushion, not always keep the same movement. The knees should be bent a little, and the overall jump can be higher.
- The jump is a little sticky, the hips are too straight when jumping, and the arms should not be turned back so quickly. The knees should not be too high, and there is no curve in the jump route.
REFLECTION
This jump animation exercise gave me a deeper understanding of the crucial importance of rhythm and center of gravity shifts in motion design. I began by searching for reference images, adjusting key poses and keyframes, and gradually optimizing the center of gravity path curve, striving for a smooth and natural look. During this process, I paid particular attention to the transition between jump and landing. The "cushioning" of the foot is crucial—keep the knees slightly bent, and the foot doesn't remain rigid. Following my teacher's advice, I adjusted the rhythm and posture of the movement to make the jump appear more natural and expressive. This exercise taught me that even a "simple" jump involves multiple dimensions, including timing, spacing, center of gravity shift, and body coordination. Only when these details are properly addressed can the animation truly "come alive."




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